As DoTs trigger at the start of each turn and bypass PROT, the Fanatic's three turns per round mean a bleed-heavy party (which he has less resistance to, compared to blight) can absolutely tear through his health by combining regular attacks with stacking bleeds this can also be stacked with the Highwayman's riposte-activating skills for extra pain. He can attack 3 times per round and will use a lot of low-damage AoE attacks, but because ripostes last per round but are triggered per turn, taking advantage of this with Highwaymen or Men-at-Arms (or both) can lead to him damaging himself more than your team when he attacks them. A vampire hunter that will attack your party if anyone has the Crimson Curse status effect, similar to the Collector and Shambler in that he can show up at any time. His most dangerous weapon is his unwavering conviction in the righteousness of his cause and the zealous fervor with which he pursues it, even if it means putting himself directly in harm's way.Ī wandering mini-boss in the Crimson Court DLC. His heavily scarred face reveals a storied past of brutal and consequential encounters with the mutated inhabitants of the Courtyard, from which he has spilled unimaginable amounts of heathen blood. "A world view buttressed by dogmatic desperation invariably leads to single-minded fanaticism, and a need to do terrible things in the name of righteousness."Ī towering and domineering force of seething, zealous rage and terrible intent, the Fanatic is a monk who has gone rogue from the Church to hunt down and slaughter anyone and anything affected by the Crimson Curse anywhere it can be found.
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